
Originally Posted by
Ansla
I think we're talking about slightly different things, sure opensourcing the engines would be great, but even with close sourced engines it would be much easier for distributions to package just the engine, without any paid for content, than an entire game. After this step is made it would be easier to opensource the engine, think about it, everytime a game engine is opensourced, be it some ID tech or a game from the first Humble Indie Bundle there are lots of people posting "yay, I can play for free game X now", not making a distinction between the engine and the actual content.