Page 1 of 7 123 ... LastLast
Results 1 to 10 of 65

Thread: Mesa Developers Still Fear Patent Wrath With S2TC

  1. #1
    Join Date
    Jan 2007
    Posts
    14,355

    Default Mesa Developers Still Fear Patent Wrath With S2TC

    Phoronix: Mesa Developers Still Fear Patent Wrath With S2TC

    One month ago I mentioned there was a possible workaround for the S3TC patent situation. The possible S3TC workaround was S2TC, which is a simpler implementation of texture compression than the patented S3 Texture Compression algorithms, and comes gratis from the developers of the Xonotic game. However, Mesa developers still aren't thrilled about this possible solution...

    http://www.phoronix.com/vr.php?view=OTc3MQ

  2. #2
    Join Date
    Nov 2010
    Location
    Stockholm, Sweden
    Posts
    388

    Default

    Well Jose Fonseca certainly seems to be a testy little bitch. I think it's great that the original implementor of the patented algorithm has a TECHNICAL comment on what somebody else has done, in relations to his own (patented) work. I don't get the whole "this is our turf, back the FUCK OFF!" that goes on in so many FOSS projects.

  3. #3
    Join Date
    Oct 2007
    Posts
    912

    Default

    Quote Originally Posted by Azpegath View Post
    Well Jose Fonseca certainly seems to be a testy little bitch. I think it's great that the original implementor of the patented algorithm has a TECHNICAL comment on what somebody else has done, in relations to his own (patented) work. I don't get the whole "this is our turf, back the FUCK OFF!" that goes on in so many FOSS projects.
    While he perhaps came across as testy, it seems he does have a point. I am however about the read the mailing list to get a better idea of things for myself.
    Actually, I'm far more interested in libsquish - I'd actually not heard of that before and it sounds like I'd find it useful. libtxc is good, but I'll see if libsquish is better for my purposes.

  4. #4
    Join Date
    Oct 2008
    Posts
    143

    Default

    "Hi HTC,

    We have developed this piece of code. Does it infringe any if your IP? Especially pertaining to the S3TC patent?

    Kind regards XXXX"

  5. #5
    Join Date
    Nov 2010
    Location
    Stockholm, Sweden
    Posts
    388

    Default

    Quote Originally Posted by crispy View Post
    "Hi HTC,
    We have developed this piece of code. Does it infringe any if your IP? Especially pertaining to the S3TC patent?
    Kind regards XXXX"
    +1. While it is true that infringing on a patent might be a huge thing (even though it's not for companies holding patents on their own since they use them for defense), the ability to not fully fulfill standards is also a huge thing. I think Mesa should prioritize and focus some more on these issues. I'm not saying "they suck", I think Mesa is great and I'm using FOSS drivers since several years back and even bought my ATI card because they had an open source policy, but I just think that this should at least have some priority.

  6. #6
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,778

    Default

    Someone mentioned that attempts were made to contact them, but they don't reply.

  7. #7

    Default

    Quote Originally Posted by mirv View Post
    While he perhaps came across as testy, it seems he does have a point. I am however about the read the mailing list to get a better idea of things for myself.
    Actually, I'm far more interested in libsquish - I'd actually not heard of that before and it sounds like I'd find it useful. libtxc is good, but I'll see if libsquish is better for my purposes.
    Libsquish appears to be stalled. NVTT is based on it and is actively developed:
    https://code.google.com/p/nvidia-texture-tools/

  8. #8
    Join Date
    Oct 2008
    Posts
    143

    Default

    If they have been contacted by mail, email, phones, personal meetings, fax and so on they can not claim ignorance of this piece of code and argue in court that they did not know of its existence.

    At least thats how it should work in a sane system

  9. #9
    Join Date
    Nov 2010
    Location
    Stockholm, Sweden
    Posts
    388

    Default

    Quote Originally Posted by RealNC View Post
    Someone mentioned that attempts were made to contact them, but they don't reply.
    Ah, that sucks.

  10. #10
    Join Date
    Oct 2008
    Posts
    143

    Default

    Heres the address for HTC in Europe: Wellington Street, Slough, Berkshire SL1 1YP, England. Maybe mesa developers would write an official inquiry letter that someone could bring personally to that office and make sure it get to the right person. Id go, but I dont have the letter or live in Berkshire ;(

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •