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Thread: Gallium3D Post-Processing, MLAA Nearly Ready

  1. #11
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    The updated source has not been released yet. 1.6 also changed the name, it's called SMAA (Subpixel Morphological AA).

  2. #12
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    Good grief... Just what we need.. Yet another name for Anti-aliasing tech to confuse the gamers....

    Let's see...

    FSAA (full scene)
    MSAA (multi-sample)
    SSAA (super sample)
    TrAA (transparency / alpha texture)
    CSAA (Coverage sample)
    AdAA (Adaptive)
    FXAA ( Effects )
    MLAA (MorphoLogical)

    and now we've got...

    SMAA (Subpixel Morphological)

  3. #13
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    It's not too bad when you realize they come in families:

    fsaa = ssaa.

    traa, csaa, adaa are just vendor-tweaked msaa.

  4. #14
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    Quote Originally Posted by Sidicas View Post
    Good grief... Just what we need.. Yet another name for Anti-aliasing tech to confuse the gamers....

    Let's see...

    FSAA (full scene)
    MSAA (multi-sample)
    SSAA (super sample)
    TrAA (transparency / alpha texture)
    CSAA (Coverage sample)
    AdAA (Adaptive)
    FXAA ( Effects )
    MLAA (MorphoLogical)

    and now we've got...

    SMAA (Subpixel Morphological)
    You've missed a few, such as GPAA, GBAA and a couple of others. No, I'm not kidding.

  5. #15
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    Quote Originally Posted by curaga View Post
    traa, csaa, adaa are just vendor-tweaked msaa.
    You can add eqaa == csaa to the list.

    Edit: Oh and unless there's another another FXAA, it stands for Fast approXimate AA and == SMAA, pretty much.
    Last edited by Otus; 08-22-2011 at 02:25 PM.

  6. #16
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    I wouldn't equate FXAA with SMAA, even the current MLAA beats FXAA in my opinion. Though they are similar in both being post-processing approaches.

  7. #17
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    Quote Originally Posted by curaga View Post
    I wouldn't equate FXAA with SMAA, even the current MLAA beats FXAA in my opinion. Though they are similar in both being post-processing approaches.
    In quality, maybe. It's kind of subjective, but I'd declare FXAA and MLAA a draw.

    In performance Nvidia's FXAA implementation wins AMD's MLAA (on Windows) quite clearly.

    Edit: Oh, and I equated FXAA with SMAA instead of MLAA, because unlike MLAA it also uses a subpixel approach.

  8. #18

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    Quote Originally Posted by curaga View Post
    The updated source has not been released yet. 1.6 also changed the name, it's called SMAA (Subpixel Morphological AA).
    Good to know! I found some more info here: http://www.iryoku.com/introducing-su...l-antialiasing

  9. #19
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    Quote Originally Posted by Otus View Post
    In performance Nvidia's FXAA implementation wins AMD's MLAA (on Windows) quite clearly.
    That is not hard to do, Jimenez' MLAA beats AMD's by a factor of 7-8x in speed, while also beating it in quality. Though this was measured before 11.8 which claims to have sped up AMD's MLAA.

  10. #20
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    PP is now available in Mesa master.

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