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Thread: What's wrong with planeshift and shaders set to >= medium?

  1. #1
    Join Date
    Nov 2009
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    Default What's wrong with planeshift and shaders set to >= medium?



    Athlon64 3800+X2@2,6GHz, 2GB ram, HD3870 (RV670) with R600g, drm-radeon-testing, xorg-server-1.9.4, mesa git, libdrm git, xf86-video-ati git, pageflipping on, colortiling on, swapbufferwaits off, libtxc_dxtn.

    Finally planeshift works with S3TC texture compression ON which is great because it's on by default and there is way to disable it within the gui. It works perfectly with everything set to highest expect from shaders which I have to set to 'low'.

  2. #2
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    No one? Does it work with R300g? With intel driver I have the same problem.

  3. #3
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    Sep 2011
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    I really don't know what the problem is, but I have the same issue. Have you ever figured anything out on this? How about the Intel drivers? Have you tried them yet? I must admit that I am a bit apprehensive to try them myself, but would appreciate any information that can help me figure this out. Thank you.

  4. #4
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    Quote Originally Posted by Saundra View Post
    How about the Intel drivers?
    The same, but I don't try it since some months.
    ## VGA ##
    AMD: X1950XTX, HD3870, HD5870
    Intel: GMA45, HD3000 (Core i5 2500K)

  5. #5
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    Quote Originally Posted by elizabeth4126 View Post
    my first post in the thread
    Please ban this spam bot.
    ## VGA ##
    AMD: X1950XTX, HD3870, HD5870
    Intel: GMA45, HD3000 (Core i5 2500K)

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