Page 1 of 4 123 ... LastLast
Results 1 to 10 of 38

Thread: Mesa Kills Old Hardware Support: No More 3dfx Voodoo

  1. #1
    Join Date
    Jan 2007
    Posts
    14,835

    Default Mesa Kills Old Hardware Support: No More 3dfx Voodoo

    Phoronix: Mesa Kills Old Hardware Support: No More 3dfx Voodoo

    The death sentence to legacy Mesa drivers was carried out over the night. All DRI1 drivers have been removed from the Mesa tree along with support for BeOS and other old code, in an effort to remove drivers that receive little maintenance and are just causing a greater burden in re-factoring core Mesa code for the modern drivers. This means though that the Linux desktop loses its support for hardware like VIA Unichrome and 3dfx Voodoo graphics cards...

    http://www.phoronix.com/vr.php?view=OTg0Mg

  2. #2
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,112

    Default

    Some typos: opencl > opencl, and sis cpu > sis gpu.

  3. #3
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,112

    Default

    *opencl > opengl, heh. Typoed my typo fix.

  4. #4
    Join Date
    Jun 2006
    Location
    Portugal
    Posts
    527

    Default

    This means though that the Linux desktop loses its support for hardware like VIA Unichrome and 3dfx Voodoo graphics cards.
    Let's not get carried away. The linux desktop looses support FOR DOING 3D in such hardware, a thing that for many hasn't worked correctly in years, and that I doubt even current users of the hardware still use -- even Tux Racer is slow on this hardware.

    The most important parts of the software stack for this hardware are the Xorg drivers which provide 2D acceleration and Xv overlays.

    These I hope they don't remove because it makes a hell of a difference, especially on old hardware, between having 2d accel or just VESA.
    Besides, the whole X stack is supposed to be killed by Wayland, so why not let it all die together.

  5. #5
    Join Date
    Nov 2010
    Posts
    396

    Default

    NO!!!!!!

    i had hopes of reinstalling my dusty 3dfx Voodoo !!

    man, those were the good ol' times

  6. #6

    Default

    Quote Originally Posted by madjr View Post
    NO!!!!!!

    i had hopes of reinstalling my dusty 3dfx Voodoo !!

    man, those were the good ol' times
    You could complain. Either that or update the codebase to DRI2 and submit patches for support.

  7. #7
    Join Date
    Sep 2007
    Location
    Connecticut,USA
    Posts
    962

    Default

    Quote Originally Posted by Shining Arcanine View Post
    You could complain. Either that or update the codebase to DRI2 and submit patches for support.
    if you can get that working

  8. #8
    Join Date
    Aug 2008
    Posts
    22

    Default

    The Mesa code-base was trimmed up by over 100,000 lines of code in an effort to modernize the stack and reduce the maintenance burden for Mesa/X.Org developers.
    How many left?

  9. #9
    Join Date
    Dec 2010
    Posts
    40

    Default

    Quote Originally Posted by Med_ View Post
    How many left?
    sloccount in the mesa directory says.
    Code:
    Totals grouped by language (dominant language first):
    ansic:       722185 (87.60%)
    cpp:          71777 (8.71%)
    python:       13576 (1.65%)
    asm:           7634 (0.93%)
    sh:            4713 (0.57%)
    yacc:          3683 (0.45%)
    lex:            831 (0.10%)
    perl:            11 (0.00%)
    lisp:             3 (0.00%)

  10. #10
    Join Date
    Aug 2011
    Posts
    12

    Default

    Quote Originally Posted by Med_ View Post
    How many left?
    830,969...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •