i would like to see nvidia vs ati tests some time..with prop drivers ofc
and from hd 4xxx to hd 5xxx and from nvidia from gtx2xx to gtx 5xx
wine and native gaming.
that would be something new at least.. not the same 2x perf difference between catalyst and opensource driver tests again.
Would be great of one of the driver devs could comment on the CPU usage numbers. They surprised me the most. http://www.phoronix.com/scan.php?pag...berfest&num=36
Thank you Michael Larabel
I haven't read everything, but I looked at every page. I like the pictures of those cards. I think this was a good idea.
I believe I encountered a few errors .. I believe they were mostly typos. => "...the 256MHz GDDR3 video memory. " on page 8.
I liked the graphs too.. I was a bit surprised fglrx is still sometimes 10x as fast as the open source drivers are.
The power comsumption and GPU temperature comparison was a very good idea too.
Imho this comparison wasn't bad at all. It wasn't perfect, but since he's done that all alone it's a pretty lot of work.
I think that's the main issue -- at the start of the exercise everyone was excited about having out-of-the-box X drivers and enough 3D to run a modern desktop. Those goals have been pretty much reached, although power management has been more of a challenge than we expected at the start.
Originally Posted by allquixotic
Rather than celebrating that success, however, the expectations have gone way up (GL3/GL4, OpenCL, HW video decode, performance and power management comparable to proprietary drivers) while the manpower has not.
The corresponding proprietary driver teams are on the order of 100x the size of their open source counterparts and *they* struggle to keep up with ever-increasing expectations, so it stands to reason that the open source teams face all the same challenges. Hardware is continually becoming more complex, the rate of change is continuing to grow, requirements for DRM and system security capabilities are continuing to grow, and so the driver developers task is continuing to get harder rather than easier.
The places where you feel you are seeing lack of progress are generally places where none of the developers are able to spend time because of other, more pressing goals. There are still more areas requiring work than there are developers, so you aren't going to see continuous progress in all areas - the model is going to be more like a spotlight moving from one area to another over time.
I would pay £5 for a spreadsheet of card vs test so I can decide whether it's worth replacing my HD3870: it has enough performance for my needs but I'd like something newer which could use less power and run fanless.
OK, framerate is bad with below 30 fps in a tunnel :*( but why is it not in the test?
Nexuiz with 'Normal' quality and AMD 6970M
disi@disi-bigtop ~ % glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL version string: 2.1 Mesa 7.12-devel (git-63b5902)
OpenGL shading language version string: 1.20
//edit: with 'auto' (not 'mid' as before) as power_profile I get ~60 fps
Last edited by disi; 09-19-2011 at 03:49 PM.
how about simply requiring membership for certain parts of an article ?
If requiring a membership to for example see the conclusion or whatever parts one want to hide, perhaps more people will subscribe to see the missing parts ?