These are important as they are the equivalent of constant buffers from D3D, which are essential to modern graphics performance.
Phoronix: Uniform Buffer Object Support In Mesa's OpenGL
There's patches now floating on the Mesa mailing list that provide support for OpenGL Uniform Buffer Objects (UBOs) in Mesa. This is noteworthy as it's another OpenGL 3.1+ feature that's been sadly missing from this open-source graphics stack...
http://www.phoronix.com/vr.php?view=OTkzMw
These are important as they are the equivalent of constant buffers from D3D, which are essential to modern graphics performance.
The guy submitting the patch works for "Ovi"? http://ovi.com -- owned by Nokia
What're they working on that involves GL3 and Gallium3D?![]()
Surely not the N9: every day they stop selling it to a new country![]()
@ovi.com != @nokia.com, anyone can get an ovi.com email.