I have the same problem, refusing to start in D3D.
Anyway my Mobile X1400 get the all black textures except inside structures and I can see the menus and stuff.
Does the things described here correct the problem? Or should I stay with 8.37? (or should I move to 8.40?)
I had great faith in this latest release from ATI but since I only need my graphic card for WoW, no use to change if I can't play.
The bottom line is:
Do I get any improvement? Or I'm good as I am?
Anyway thanks for the help, finding this foruns very informative![]()
Ok!
I'm trying again with the tips above. Since envy is released is easy to rollback now
Anyone else has something to say about if I should change or stay with what I have?
I have some problems too (mobility 9700)
in opengl mode some textures are missing and in d3d the textures are completely mixed
edit: disabling shaders fix the problem in opengl mode
Last edited by Bigon; 10-29-2007 at 11:14 AM.
SET M2UseShaders "0"
fixed the missing textures problem I was having and for the first time I can run WoW in opengl mode... however when I started the game I was running 60 - 90 FPS... but after 5 or 10 mins it dropped to 4 fps... anyone know how this can be improved? (Yes I've followed the guide for Ubuntu, with the registry settings and all that to improve performance).
Wine not run for me; Cedega works however the FPS is low. I got about 10-20 FPS in town, with a Q6600 + 2900XT!!! I guess software renderer could even be faster![]()
All I can say is that WoW runs (that is, after disabling vertex shaders). However, the FPS is noticably worse than 8.40, which wasn't great to begin with, and the minimap doesn't display inside major cities. Stick with 8.40 until they get things sorted out.
Edit: Oops, forgot to say that I use wine. Card is Radeon Mobility X300.