Hmm... So far I've gotten Spiral Knights to crash 3 times in 45 minutes with fglrx 11.9 and Oracle's JRE
Code:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007fc226e6c660, pid=20087, tid=140471944070912
#
# JRE version: 6.0_26-b03
# Java VM: Java HotSpot(TM) 64-Bit Server VM (20.1-b02 mixed mode linux-amd64 compressed oops)
# Problematic frame:
# C [fglrx_dri.so+0xeaf660] ukiCreateContext+0xeaf660
[snip]
Current thread (0x00007fc234aa8800): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=20114, stack(0x00007fc22c43c000,0x00007fc22c53d000)]
siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x0000000000000000
I've switched back to OpenJDK for now (Which has the bad habit of randomly hardlocking the computer when loading maps... Rock or hard place... yay?)
It might have been the same issue with 11.8 but I never got to test that version much since it made the interface flicker every now and then. Flickering is still there with 11.9 though happen much more seldom. 11.7 was fine.
Then I launched Guild Wars through Wine 1.3.28 and 5 minutes in:
Code:
*--> Crash <--*
Exception: c0000005
Memory at address 00000000 could not be written
App: Gw.exe
ProgramId: 1
Build: 34484
When: 9/30/2011 22:34:38
Flags: 0
First time I've ever gotten that.
Is it me or it's the same error? (I've run memtest btw, no issue)