I wonder how this interacts with this VITE thing Jerome Glisse has in his personal mesa repo:
http://cgit.freedesktop.org/~glisse/mesa/
IIRC it should also provide a better compiler infrastructure for r6xx-based GPUs.
Phoronix: Shader Optimizations For The AMD R600g Driver
Vadim Girlin, an independent contributor to Mesa, has announced some shader optimization work he has done to the R600 Gallium3D driver for the Radeon HD 5000 "Evergreen" series...
http://www.phoronix.com/vr.php?view=OTk4MA
I wonder how this interacts with this VITE thing Jerome Glisse has in his personal mesa repo:
http://cgit.freedesktop.org/~glisse/mesa/
IIRC it should also provide a better compiler infrastructure for r6xx-based GPUs.
I didn't know VITE.
What is its purpose exactly?
You should ask Jerome that question. But from the first commit message (see the log):
So it looks like some compiler / compiler infrastructure.r600g/nv50/nvc0 common shader compiler