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Thread: R500 Texture Semaphores Merged To Master

  1. #1
    Join Date
    Jan 2007
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    Default R500 Texture Semaphores Merged To Master

    Phoronix: R500 Texture Semaphores Merged To Master

    The R500 texture semaphores work, the feature I wrote about and tested earlier this month, has been merged to master. This feature in the R300 Gallium3D open-source driver can provide some impressive performance improvements...

    http://www.phoronix.com/vr.php?view=MTAwMTQ

  2. #2

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    I also tested it with 0ad: fps went from 18 to 27!

  3. #3
    Join Date
    Nov 2009
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    Italy
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    Awesome
    ## VGA ##
    AMD: X1950XTX, HD3870, HD5870
    Intel: GMA45, HD3000 (Core i5 2500K)

  4. #4
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    Quote Originally Posted by oibaf View Post
    I also tested it with 0ad: fps went from 18 to 27!
    wow this males the game playable...

  5. #5
    Join Date
    Nov 2009
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    Quote Originally Posted by oibaf View Post
    I also tested it with 0ad: fps went from 18 to 27!
    Which card?
    ## VGA ##
    AMD: X1950XTX, HD3870, HD5870
    Intel: GMA45, HD3000 (Core i5 2500K)

  6. #6

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    Quote Originally Posted by darkbasic View Post
    Which card?
    RV530 (Radeon X1600).

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