There's no point in continuously showing the VDrift performance results with the Gallium drivers if the rendering output is so horribly broken. That's equivalent to benchmarking AES encryption that spits out invalid data.
Phoronix: AMD Catalyst vs. Radeon Gallium3D On Linux 3.1
If you are not taken by today's release of Ubuntu 11.10 "Oneiric Ocelot", here are some new Radeon graphics benchmarks comparing the Catalyst driver on Ubuntu 11.10 to the latest R600g driver from Mesa 7.12-devel on the soon-to-be-released Linux 3.1 kernel.
http://www.phoronix.com/vr.php?view=16517
There's no point in continuously showing the VDrift performance results with the Gallium drivers if the rendering output is so horribly broken. That's equivalent to benchmarking AES encryption that spits out invalid data.
I think it would be more relevant for the open source driver audience to review 2D and compositing.
Also in this case CPU/RAM/power consumption would be more important than raw performance.
It would be interesting to see what the results would look like benchmarking the git head of mesa form the release dates of 2.6.39 3.0 & 3.1
As improvements happen in tandem to drm and mesa it would give a fairer picture of the improvements in the 3D stack
A new drm is not going to change 3D performance much. For 3D, the drm just takes the command buffer from the 3D driver and feeds it to the hw; not a lot has changed in that regard.
@Michael and others: How's the stability with the OSS radeon drivers recently? I'm asking because I'm using Fedora 15 and get random system hangs with my 5870 since the update to kernel 2.6.38.7 (https://bugzilla.redhat.com/show_bug.cgi?id=712533) which sucks HARD. Don't have any stability problems on my Samsung N140 netbook...
Wrong. It's because of Catalyst not handling some of the shaders correctly. The shaders are broken and shouldn't compile on a compliant driver. And you also need floating-point textures to render everything correctly, but I guess you already know that.The VDrift racing game results remain mixed, which is due to Mesa/Gallium3D not handling some of the shaders correctly and other incorrect renderings.