i did it. but not a distributed rt kernel, because i havent found rt source, so i compiled my own rt kernel and then made the fglrx driver for it with the make scripts.
(im on opensuse 10.3 64 bit)
and even using the realtime kernel, etqw still sucks. but ut2004 runs flawlessly...:-( too bad every game isnt as well made as unreal games


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