Why would the Humble Indie Bundle allow only engine code from Epic when it is supposed showcasing the best of the Indie scene?
You can release games successfully on Linux without being part of the Humble Indie Bundle you know...
Read it simple: HiB shown that Linux gamers exist and that they are ready to pay more than Windows folks for the games that run natively on the OS of their choice. There was a statement in this thread that icculus hadn't finish his work on UT3 for linux due to EPIC refused to pay for linux support. So I just had put those two things together and thought about an interesting thing that might content everyone out there. LInux gamers would get what they want; HiB would gain extra publicity and earn some more money to support charity and indie developers; EPIC would get additional sales and +1 to reputation from linux gamers. I know that HiB is supposed to be only about indie scene, e.t.c., e.t.c., but that's another and separate discussion I don't want to flame about.
Alternatively they could just release the damn port.
Though if we take your idea into account, I think they should really do their own pay what you want sale. Your idea does have merit in that the HIB model is a good way of demonstrating that their is a Linux games market, but I do not see what it has to do with this much, and it is simply not what the bundle is about.
The long and the short of it is Epic just does not care about us and UT3 has basically been forgotten about anyway. On all platforms. Let's move on and look to the future, and support the developers that are still supporting us or wish to support us.
Nope, especially when factor in that the bundle is split between multiple companies and OS's. Going from past HIB bundles linux accounts for about 25% of the revenue. So lets say roughly 3 games in a bundle, and everything went right and they sold 2 million dollars worth. So revenue is split among the games evenly, that gives each game 666,000. Now out of that 25% was generated by linux sales. So roughly $166,000 you have to pay that programmer, marketing, additional platform middleware licenses, ongoing support, any additional revenue sharin that the original programmers and artists may have in their contract, additional publisher compensation, etc. It simply isn't worth it.You're trying to say that bundle that had collected around 2000k USD would not cover that?
Consider that UT3 struggled to manage 1 million copies across the three strongest gaming platforms netting roughly 50 million in sales and it was considered a flop.
Last edited by deanjo; 10-18-2011 at 08:29 PM.