Page 9 of 18 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 179

Thread: Favorite Open/Closed Source Games

  1. #81
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,796

    Default

    None. All my favorite games are Windows-only

  2. #82
    Join Date
    Dec 2007
    Location
    Germany
    Posts
    365

    Default

    Nexuiz, Savage, Armagetron Advanced
    The other games are for Windows only just like for RealNC

  3. #83
    Join Date
    Dec 2007
    Location
    Merida
    Posts
    1,102

    Default

    Nexuiz, Alien Arena, Tremulous, Vega Strike, Freedroid, Scourge, and Eschalon Book 1 (I have more on my HDD, but those are my favorites). The only Windows games I bother to dual boot for are Rome and Medieval 2 since they stopped working on WINE .

  4. #84
    Join Date
    Jul 2008
    Posts
    833

    Default

    To be honest, none as with RealNC. FPS are *fucking*... *boring*... and the FOSS versions thereof are even more *fucking*... *boring*... as their commercial counterparts so why bother? Better start making some real games outside of the FPS mold. FOSS has anyways no chance of competing with the AAA machinery geared for FPS production so why try a futile battle on that front if your fucking strength is creativity!

  5. #85
    Join Date
    Apr 2009
    Location
    Toronto/North Bay Canada
    Posts
    877

    Default

    Quote Originally Posted by Dragonlord View Post
    To be honest, none as with RealNC. FPS are *fucking*... *boring*... and the FOSS versions thereof are even more *fucking*... *boring*... as their commercial counterparts so why bother? Better start making some real games outside of the FPS mold. FOSS has anyways no chance of competing with the AAA machinery geared for FPS production so why try a futile battle on that front if your fucking strength is creativity!
    true words

  6. #86
    Join Date
    Dec 2007
    Location
    Merida
    Posts
    1,102

    Default

    Quote Originally Posted by Dragonlord View Post
    To be honest, none as with RealNC. FPS are *fucking*... *boring*... and the FOSS versions thereof are even more *fucking*... *boring*... as their commercial counterparts so why bother? Better start making some real games outside of the FPS mold. FOSS has anyways no chance of competing with the AAA machinery geared for FPS production so why try a futile battle on that front if your fucking strength is creativity!

    Open source game developers make game that they would like to play. They don't have to cater to "target audiences" in order for ensure profits. They develop a game that they see as fun, develop a following from said game, and satisfy their fans with more content and fixes.
    They're not trying to compete with AAA titles. They simply want to make a game that they view as entertaining an let it out there for others to enjoy. If they want to make a FPS, then let them. The same with people that want to make a RPG, and so on.

  7. #87
    Join Date
    May 2008
    Location
    Germany/NRW
    Posts
    510

    Default

    /me agrees with melcar.
    And besides, nexuiz is fucking awesome
    Even brings some new things to the table I haven't seen in any other fps yet (grapling hook namely. hook + minsta = super fun ).

  8. #88
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,796

    Default

    There's nothing like Race Driver Grid, Colin McRae Rally 2005, Grand Theft Auto, Fallout 3 for me (to name a few). So the guy who said something about FPS games probably doesn't have a clue about good games

    And stop mentioning games that run in Wine. THIS THREAD IS ABOUT NATIVE LINUX GAMES. And of those, all suck for me. What can I say? The good games are for consoles and Windows.

  9. #89
    Join Date
    Dec 2007
    Location
    Germany
    Posts
    365

    Default

    On a side note, many of today's OSS FPS games are based upon some Quake engine which has been open sourced before, so I wonder what would've happened if Quake had not been an FPS but a racing or strategy game

  10. #90
    Join Date
    Apr 2009
    Location
    Maryland
    Posts
    154

    Default

    Quote Originally Posted by Melcar View Post
    Open source game developers make game that they would like to play. They don't have to cater to "target audiences" in order for ensure profits. They develop a game that they see as fun, develop a following from said game, and satisfy their fans with more content and fixes.
    They're not trying to compete with AAA titles. They simply want to make a game that they view as entertaining an let it out there for others to enjoy. If they want to make a FPS, then let them. The same with people that want to make a RPG, and so on.
    Truer words never spoken.

    Why should I, as a maker of an FPS care what others are doing. I happen to think that RPG's are "fucking boring" but I don't go around preaching it, and I certainly don't belittle those that like RPG's or make them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •