
Originally Posted by
SarahKH
Perhaps copying existing games is the right way to go, but ignoring what the big commercial houses are doing as well? After all they tend to churn out the 'commercially viable' variations on a theme (aka WW2 FPS or indeed First Person Shooters in general). But where are the Carrier Command's, Midwinter's hell even Millennium 2.2 & its sequel Deuteros? Yes, even the old point n' click adventure games.
Whilst classics, what was missing from those games that could be expanded on thanks to modern hardware (increased screen resolution, CPU grunt and RAM availability) and I don't just mean graphics? Perhaps CC with a better resource management aspect?
People still play things like Ultima 7 because they were fundamentally good games that told a good story and/or were enjoyable in the long term. I think that's what FOSS gaming needs. It's version of Ultima, it's Carrier Command... something which a) works b) is playable c) stands there and goes "You wouldn't make this, so we bloody well did it".
I mean if you could panel beat the Vega Strike engine hard enough you'd have a bloody awesome Elite/space trading game.