He should be running the latest VDrift (2011-09) instead of the one from 2010-06, perhaps that is a lot better. I've taken the old GLSLValidator from 3DLabs and updated it to compile on a "modern" Linux distribution with wxWidgets 2.8. I was planning on running their shaders through that since it only supports up to GLSL1.2. I tested some of their shaders and some of those fragment shaders failed.
The code/program can be found at https://github.com/AzP/GLSL-Validate/
You can have a look at the archlinux PKGBUILDS from the repositories. They have version 2011.09.01. Should be quite easy to read and guess what it does. (the source data gets extracted to $srcdir and the files in $pkgdir will end up in the package).
game binary: http://projects.archlinux.org/svntog...86_64/PKGBUILD
game data: http://projects.archlinux.org/svntog...y-any/PKGBUILD
Last edited by ChrisXY; 10-21-2011 at 05:12 AM.
Yes they split the packages into src and data, and haven't released a data package for it. Sadly they just seem to want to distribute data via svn since their previous version. I've been trying to get them to release a data tar file matching the source release so we can get an updated package in Gentoo, but the devs doesn't reply on IRC. Their channel is just quiet. I've only tried for 2 whole days, but you'd think that somebody would reply.
There's a bug on the Gentoo bugzilla about it describing the issue furter (https://bugs.gentoo.org/show_bug.cgi?id=351409#c7)
Cool, perhaps he can comment on the bug in bugzilla if he gets time. It's sad to have a release that's one and a half years old in portage when they've done two of them since.
New entry in the openbenchmarking database, with kernel 3.1, GCC 4.5: normalized result compared to the article's data
Only C-Ray is tested, though apparently a 27% boost. Is Bulldozer the only CPU getting such improvement?
What compiler and compiler options were used? It really does matter!
From what I've seen until now, only Bulldozer-based CPUs get a hefty performance boost with new kernels and compilers which makes perfectly sense. It's an entirely new architecture and quite a big step from the previous one as well everything else that's been around until now.
Most notable peculiarities of the Bulldozer module-design are the shared early pipeline stages, L1 instruction and L2 caches. Without OS kernels and compilers take into account and optimizing for this new design they will be inherently crippling the module and turning the per-module performance into closer to single rather than 1.5-2 core performance.
Column On Left > Result File Information (at bottom of column) > Click > Click System Information > cc output. e.g. http://openbenchmarking.org/system/1...GCC%204.5.2/cc among other data from that area
Michael Larabel
http://www.michaellarabel.com/
Thanks, still haven't taken the time to figure out the OpenBenchmarking.com interface, it might be only me, but I find it a little confusing...
Btw, the CC info lines (most notably the "Configured with" line) are not wrapped which makes it unreadable unless copy-pasted out...