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Thread: Egosoft's X3: Reunion For Linux

  1. #11
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    Quote Originally Posted by marakaid View Post
    Same premise as Svartalf, and the same error, if you really want to bring customers from Windows to Linux, you need to at least price the software at the same point or even better, not the other way; if you pay Windows one time you can get access to cheaper versions of the same games, so if you buy 3 or 4 Windows games whose Linux versions carry the price premium you save the money to pay that Windows license, and still can buy all the Windows only games that don't work on Linux.
    Look, I can argue that, at least for now, a company like LGP cannot hope to survive without a price premium (given the small client base compared to the huge resources required to port D3D games to Linux) - but given the fact that you don't strike me as clueless, I can only assume that you are aware of these problems and you are capable of doing (the rather simple) math, but you rather not. As I have two urgent bugs in one of my Fedora packages that needs taking care of - I rather not waste time on troll feeding.
    Just don't buy the game. Here, I solved you problem.


    Quote Originally Posted by Raven3x7 View Post
    Do the mods work with the linux version?
    AFAIK, yes. (XTM is already being tested.)

    - Gilboa
    Last edited by gilboa; 05-24-2008 at 11:15 AM.
    DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB, GTX780, F20/x86_64, Dell U2711.
    SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F20/x86_64, Dell U2412..
    BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F20/x86-64.
    LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F20/x86_64.

  2. #12
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    Quote Originally Posted by marakaid View Post
    Same premise as Svartalf, and the same error, if you really want to bring customers from Windows to Linux, you need to at least price the software at the same point or even better, not the other way; if you pay Windows one time you can get access to cheaper versions of the same games, so if you buy 3 or 4 Windows games whose Linux versions carry the price premium you save the money to pay that Windows license, and still can buy all the Windows only games that don't work on Linux.
    I only need to point out that you're missing one little detail.

    http://www.phoronix.com/forums/showp...2&postcount=44
    http://www.phoronix.com/forums/showp...7&postcount=61

    It's this thinking that you and several others espouse that brought about this problem, starting with a poor judgement call in December 2, 1999 from the Linux gaming community. (Read the second URL link or go googling for WHY that date was so important...) Because we couldn't wait for a Linux SKU, we're in the mess we're in now. Buying the Windows SKU is a vote for MORE Windows titles. Every time you do this, you make it just that more difficult for LGP, Runesoft, and others to arrange the titles you keep wanting. Bitching about the price delta on an SKU that's been out a bit for Windows and just out for Linux isn't going to help things any. Bitching about it being "old" isn't going to help things any. Suggesting "new" titles you want isn't going to help things any because the ENTIRE games industry isn't set up in a manner that you're going to get that the way you're griping about.

    Publishers are going to make titles for platforms that will provide the MAXIMUM return on investment.

    Pretty much all publishers care about sales numbers. In many cases, they think Linux is a waste of time past the server support. In some cases, the publisher is openly hostile towards Linux because they're courting MS' favor on X-Box.

    When someone goes and tries to get a port of a title, in most cases, it's not the studio that has final say- it's the publisher. The studio has some say in the matter, but we're seeing instances of where the studio WANTED to do a Linux version and the publisher told them in no uncertain terms to STOP (Witcher and CD Projeckt...for a recent example thereof...).

    Without having an edge, something like Valve being completely in our corner, we're going to need sales numbers for Linux titles to show to the publishers to see that they're not going to get stiffed like Id did with Q3:A. To do that, you have to buy Linux titles and not Windows ones. It doesn't matter WHOSE titles you buy, though buying from a large range of the people doing this (Greenhouse, LGP, Runesoft, Hyperion (if they ever get back to doing stuff...), etc...) will help more.

    If you like the game and you're not running on Windows, WHY would you buy a product for the system you're not running?

    Because it's cheaper? Fine. More power to you. Just remember... They don't view you as a customer unless you're running that SKU on Windows and they'd just as soon as not screw you in a New York Minute if they needed to do something to fix something or to get a better X-Box deal and leave you lying in the dust.
    Last edited by Svartalf; 05-24-2008 at 10:54 AM.

  3. #13
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    Quote Originally Posted by gilboa View Post
    AFAIK, yes. (XTM is already being tested.)

    - Gilboa
    Thanks for the info.
    btw are you the same guy from AMDzone?

  4. #14
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    Quote Originally Posted by Raven3x7 View Post
    Thanks for the info.
    btw are you the same guy from AMDzone?
    Yep

    - Gilboa
    DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB, GTX780, F20/x86_64, Dell U2711.
    SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F20/x86_64, Dell U2412..
    BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F20/x86-64.
    LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F20/x86_64.

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