Sure the game data can be proprietary. But the makers of Steel Storm have also not released the game source code and are in direct violation of the GPL.For example, Steel Storm is a commercial game based of the DarkPlaces engine. You can not keep the engine code proprietary, but your game data can still be proprietary if you so choose
There have been games going the other way too, Urban Terror went from being on ioq3 to a proprietary license for Tech3 just to keep their future secret sauce.
http://freegamer.blogspot.com/2010/0...en-source.htmlOriginally Posted by FreeGamer
http://www.blendernation.com/2010/09...orm-episode-i/Originally Posted by BlenderNation
I do not know if that clarifies everything though...
Last edited by Hamish Wilson; 11-03-2011 at 01:27 PM. Reason: Additional quote
So I guess this is about the game logic written in QuakeC? If so, they are free to license and distribute it as they see fit.
(Unless it was based on GPL'ed QC, but that seems unlikely).