Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 41

Thread: S3TC Now Golden For Linux & Open-Source?

  1. #11
    Join Date
    Aug 2009
    Posts
    2,264

    Default

    I'm sure that the BSD's can join the network and negotiate a deal. It would be a little wierd if it couldn't...

    Besides, KMS work is being in progress on at least FreeBSD.

  2. #12
    Join Date
    Jul 2010
    Posts
    449

    Default

    KMS et. al. are being worked on in OpenBSD as well.

  3. #13
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    yes really good news i like it very much

  4. #14
    Join Date
    Oct 2009
    Posts
    2,122

    Default

    Quote Originally Posted by V!NCENT View Post
    I'm sure that the BSD's can join the network and negotiate a deal. It would be a little wierd if it couldn't...

    Besides, KMS work is being in progress on at least FreeBSD.
    No, I don't believe that you're right. I do not believe that BSD could enter into this agreement unless they adopted the GPL -- otherwise everyone else in the system gets screwed over because their patents could be implemented in a proprietary and secret manner within non open source software. Further, Apple has a relationship with BSD, and you know full well that although apple would be welcomed into OIN with open arms, they would NEVER go for it (since it would prevent them from trolling, and trolling is what Apple does...) -- it would be a messy situation, to say the least.

  5. #15
    Join Date
    Feb 2009
    Posts
    164

    Default

    BSD using Mesa is irrelevant. The code can be #ifdef'ed to compile only on linux.

  6. #16
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    Quote Originally Posted by droidhacker View Post
    No, I don't believe that you're right. I do not believe that BSD could enter into this agreement unless they adopted the GPL -- otherwise everyone else in the system gets screwed over because their patents could be implemented in a proprietary and secret manner within non open source software. Further, Apple has a relationship with BSD, and you know full well that although apple would be welcomed into OIN with open arms, they would NEVER go for it (since it would prevent them from trolling, and trolling is what Apple does...) -- it would be a messy situation, to say the least.
    just drop shit like: apple,BSD(because it support cloused source) and all is fine.

  7. #17
    Join Date
    Sep 2007
    Location
    Connecticut,USA
    Posts
    964

    Default

    Sounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?

  8. #18
    Join Date
    Jan 2008
    Posts
    299

    Default

    Quote Originally Posted by cl333r View Post
    For the Mesa devs the Linux kernel is by far the most important one, if not the only one, since, as you might recall, they even got rid of DRI1 stuff that creates problems for non-Linux OSes like BSD & Solaris.
    Actually, not exactly. While lots of people work on Mesa at Red Hat, Intel, AMD, and Google for Linux, the VMware guys apparently maintain a number of Gallium3D drivers for Windows.

  9. #19
    Join Date
    Jan 2009
    Posts
    625

    Default

    Quote Originally Posted by DeepDayze View Post
    Sounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?
    S3TC is not required for any OpenGL, although lots of games don't run without it.

    The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:

    http://www.opengl.org/registry/specs...ture_float.txt

  10. #20
    Join Date
    Sep 2007
    Location
    Connecticut,USA
    Posts
    964

    Default

    Quote Originally Posted by marek View Post
    S3TC is not required for any OpenGL, although lots of games don't run without it.

    The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:

    http://www.opengl.org/registry/specs...ture_float.txt
    I see...so S3TC is just a highly recommended piece for OGL and *hopefully* the floating point texture patents can also be dealt with then we can have GL3 level support which surely is needed for any decent titles to run on Linux

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •