KMS et. al. are being worked on in OpenBSD as well.
I'm sure that the BSD's can join the network and negotiate a deal. It would be a little wierd if it couldn't...
Besides, KMS work is being in progress on at least FreeBSD.
KMS et. al. are being worked on in OpenBSD as well.
yes really good newsi like it very much
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No, I don't believe that you're right. I do not believe that BSD could enter into this agreement unless they adopted the GPL -- otherwise everyone else in the system gets screwed over because their patents could be implemented in a proprietary and secret manner within non open source software. Further, Apple has a relationship with BSD, and you know full well that although apple would be welcomed into OIN with open arms, they would NEVER go for it (since it would prevent them from trolling, and trolling is what Apple does...) -- it would be a messy situation, to say the least.
BSD using Mesa is irrelevant. The code can be #ifdef'ed to compile only on linux.
Sounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?
S3TC is not required for any OpenGL, although lots of games don't run without it.
The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:
http://www.opengl.org/registry/specs...ture_float.txt