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Thread: Did Hell Freeze Over? Intel Mesa Does GLSL 1.30!

  1. #1
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    Default Did Hell Freeze Over? Intel Mesa Does GLSL 1.30!

    Phoronix: Did Hell Freeze Over? Intel Mesa Does GLSL 1.30!

    Here's quite an unexpected surprise: GL Shading Language 1.30 support in Mesa for Intel Sandy Bridge hardware (Gen6 and newer) is now marked as complete. GLSL 1.30 has been the big item to tackle in obtaining OpenGL 3.0 compliance for this critical open-source graphics component...

    http://www.phoronix.com/vr.php?view=MTAxNDY

  2. #2
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    yes nice! but now intel should start to port there drivers to galium3D to profit from the new driver architecture.

  3. #3
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    Let me be the first to say:

    w00t w00t!

  4. #4
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    Yaaaaaay!! Epic win! \o/

  5. #5

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    Quote Originally Posted by Qaridarium View Post
    yes nice! but now intel should start to port there drivers to galium3D to profit from the new driver architecture.
    Why should they do that? They do not even have OpenGL 3.0 ready yet and there is still OpenGL 3.1, OpenGL 3.2 and OpenGL 3.3 to support after that.

  6. #6
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    can this be ported (the glsl work i mean) easily to G3D so that the rest of the drivers can use it???

  7. #7
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    Quote Originally Posted by Shining Arcanine View Post
    Why should they do that? They do not even have OpenGL 3.0 ready yet and there is still OpenGL 3.1, OpenGL 3.2 and OpenGL 3.3 to support after that.
    Because this is a big part of the OpenGL 3.0 specification.

  8. #8
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    Quote Originally Posted by Shining Arcanine View Post
    Why should they do that? They do not even have OpenGL 3.0 ready yet and there is still OpenGL 3.1, OpenGL 3.2 and OpenGL 3.3 to support after that.
    galium3D save dev time so they get it faster.

  9. #9

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    Quote Originally Posted by octoberblu3 View Post
    Because this is a big part of the OpenGL 3.0 specification.
    That still doesn't explain why they should do something completely pointless in terms of getting OpenGL 3.0 working.

  10. #10

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    Quote Originally Posted by Qaridarium View Post
    galium3D save dev time so they get it faster.
    How does it save development time? If such savings is not imaginary, would it be realistic to expect it to compensate for a complete rewrite enough that OpenGL 3.0 would be finished sooner?
    Last edited by Shining Arcanine; 11-12-2011 at 09:28 AM.

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