Indie Royale Bundle is not pay-what-you-want and its not a linux bundle.
only some games run on linux.
Phoronix: Humble Voxatron Bundle Stops Short Of A Million
The latest Humble Indie Bundle, which started as just the Voxatron game and was since expanded to include other titles, has now ended. This latest DRM-free pay-what-you-want offering of indie games has this time failed to pull in more than one million dollars. There's also information on a new game bundle site as well as the Overgrowth Linux port...
http://www.phoronix.com/vr.php?view=MTAxNTU
Indie Royale Bundle is not pay-what-you-want and its not a linux bundle.
only some games run on linux.
Let me quote myself from the other thread.
IMHO these new bundles might actually have a negative impact for Linux gamers.
I guess the majority of Indie developers rather decide to go for
"Indie Royal Whatever Bundles" if they're not required to provide Linux versions.
Even with Linux users willing to pay more than Windows users, at least for the
Humble Bundles so far, bear in mind the total share of the generated money
is rather low compared to the Windows and Mac sales.
So unless an indie developer is a Linux enthusiast, where I fail to see a general
correlation, I wouldn't be suprised if we see less indie developers to opt for the
Humble Bundle "way".
I personally dislike the new trend of one game bundles, even though I have liked both the single games in these bundles. That said I have been really pleased the way this bundle turned out. I like the puzzle games. I like the platformer. I like the binding of Isaac. none of which I would have ever chosen to buy. If this had of included Super Meat Boy; Binding or Isaac converted from Flash; Smaller games Open Sourced it could have been a truly great bundle.
I expect each bundle to sell for less than those before if they continue to just include still-in-production games. I'm mostly buying them to show support for linux gaming, so I have little interest in the Indie Royale bundles if they don't provide linux binaries.
I second that. The only reason I have bought all the bundles is because there are linux versions AND no copy protection. This will assure me that when I am on linux I will have lots of good games to play without any hassle.
I don't see the point of a Indie Royale bundle. Linux support broad in over 110 thousand dollar. Mac did about the same. So how expensive is it to make sure a game works on linux/mac? It can't be more than 110 thousand dollar right?
Last edited by Ferdinand; 11-15-2011 at 04:38 AM.
if they use crossplatform or even open source technology (opengl, sdl, some engines, etc.) it doesnt have to cost almost anything.
most indies are using those (or at least take time to research it) nowadays thanks to the HB.
and even cool, modern 3d games can now use unigine.
and of course in "schools / university" they only show you how to dev for windows and stuff.. so some indies dont know anything else.
so is more "lack of info or time" than anything else (like all things in life..)
loving how overgrowth is turning out, will be amazing!