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Thread: Will Mesa/Gallium3D Work With The Open-Source Doom 3?

  1. #41
    Join Date
    Nov 2010
    Location
    Grenoble - Franša
    Posts
    29

    Default

    Check it out the video with the problem happening...


  2. #42
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

    Default

    The answer is right there in your logs:


    "GL_RENDERER: Software Rasterizer"


    Set the env variable LIBGL_DEBUG=verbose to get more information about this problem.

    Most likely the libraries shipped with the game is causing this problem. You can force it to use system libraries by deleting/moving libgcc, libstdc+++ etc.

  3. #43
    Join Date
    Nov 2010
    Location
    Grenoble - Franša
    Posts
    29

    Default

    Quote Originally Posted by whizse View Post
    The answer is right there in your logs:


    "GL_RENDERER: Software Rasterizer"


    Set the env variable LIBGL_DEBUG=verbose to get more information about this problem.

    Most likely the libraries shipped with the game is causing this problem. You can force it to use system libraries by deleting/moving libgcc, libstdc+++ etc.
    O My God! Im sorry about it!

    I forget to check the GL render!!!! Im really sorry to take your time to solve my problem! Ill solve it now!
    Anyway, Thank you!!!

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