The site needs a new look, it's too thin for modern displays (larger than 1024px). Also, a lot of space is wasted and ads are bad placed (obstrusive with the content).
This is more evident when there are large benchmark graphics.
The site needs a new look, it's too thin for modern displays (larger than 1024px). Also, a lot of space is wasted and ads are bad placed (obstrusive with the content).
This is more evident when there are large benchmark graphics.
Michael, at what quality were the screenshots taken?
When it comes to blurry textures, the quality settings do not necessarily affect the engines judgement, as if it feels the hardware is not up to it, it will compress the texture drawing somewhat. I have seen this happening on the free Radeon drivers and also on some older Catalyst versions which did not detect my card properly. This is even more evident in Quake 4 than in Doom 3 or Prey. There are certain toggles you can do in the config to get around this though. Remember, back in 2004, they had to do everything possible to get it running on consumer level hardware.
Doom 3 is running acceptably using the stock R600g drivers supplied by Fedora 16 on my Radeon HD 4670 with SwapbuffersWait turned off and Colour Tiling enabled. What I find interesting is it seems to hit around 60 or so FPS and then drop down to 40 or so almost every time it renders. It really looks like, to me at least, that it wants to max it out more but there is something holding it back, like a bottleneck or something. Would be interesting to see if that is real or not.![]()
Last edited by Hamish Wilson; 11-17-2011 at 01:03 PM.
There are TONS of bottleneck, not just one...
Yes, it looks somewhat basic but I don't have good idea how it should look. Some side-by-side screenshots would be nice.
But the point was: The article said you somehow need to use the lowest quality settings on the open source radeon drivers and I don't see that.
By the way: This is how it looks on my laptop:
(Needs some Anti-Aliasing)
If you want to talk about records, then I have lots of other propositions:
Negative: Minecraft (OpenGL 1.4) renders at 4 FPS (minetest, manic digger etc. all have 50 fps).
Positive: Unigine Heaven renders fine. It's just a bit slow. And probably some effects are missing.