Thank you for the offer. Normally I'd decline as time is usually more of an issue than money but it is presently the other way around. I have therefore created a Flattr account. It seems the most humble option to me.I can't promise how much I may get done but was there a particular game you were interested in?
I did some work on Gish but important fixes were drowned out by a flurry of forks that attempted to create free version of the game. None of them got very far. I'd need to go back over the commits to pick out the useful ones. After my initial failed attempt at porting Penumbra: Overture to 64-bit Linux (insta-death!), I heard last month that one developer had more or less got it working so I'd certainly like to pick that up again.
Why create your own 32-bit ebuilds for Mesa? Is emul-linux-x86-opengl no good for you? It is updated a little more often than it used to be in order to keep up with recent Mesa developments. I know there are at least vague plans for a truly multilib Gentoo where you can compile a 32-bit Mesa as easily as a 64-bit one but I have no idea if or when that might actually happen. Back when it was updated less frequently, I managed to build my own in a chroot but it was less than straightforward.


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I can't promise how much I may get done but was there a particular game you were interested in?
