Page 44 of 111 FirstFirst ... 3442434445465494 ... LastLast
Results 431 to 440 of 1109

Thread: "Ask ATI" dev thread

  1. #431
    Join Date
    Dec 2006
    Posts
    112

    Default

    Quote Originally Posted by bridgman View Post
    Bug... ok, help me understand something. Are folks asking if we dropped 3xx/4xx from the driver because of something specific (removal of IDs etc..) or just because of a bug ?
    Since 8.10, fglrx doesn't work with R300-Hardware, anymore. Because you guys at ATI never tell us anything, we don't know if it's a bug or if R300-Support was dropped.
    Last edited by Stormking; 11-19-2008 at 01:49 PM.

  2. #432
    Join Date
    Oct 2007
    Location
    Toronto-ish
    Posts
    7,458

    Default

    I asked around - no change in support and driver seems to work on 3xx/4xx in house, so sounds like a bug. What is the issue you are seeing ?

  3. #433
    Join Date
    Aug 2007
    Posts
    6,631

    Default

    Seems to work - funny - not even in nexuiz a res change is possible since 8-9 (xorg 7.1.1, rv410).

  4. #434
    Join Date
    Oct 2007
    Location
    Toronto-ish
    Posts
    7,458

    Default

    OK, but help me here. Inability to change resolutions inside a game is hardly something that would constitute "dropping support", is it ? I had assumed there was a bigger, more blatant problem involved.

  5. #435
    Join Date
    Aug 2007
    Posts
    6,631

    Default

    Well some with newer chips say it would work, can't verify due to missing hardware. So older hw support seems to be even more broken than newer one. Btw. I found out that

    gl2benchmark -sceneselect 3

    would work (4 might segfault directly), but when test 1 or 2 was done then test 3 will not work. Something breaks pointsprites in that case - last fully working driver for that bench was 8.40.4 - think about it...

  6. #436
    Join Date
    Dec 2006
    Posts
    112

    Default

    Quote Originally Posted by bridgman View Post
    I asked around - no change in support and driver seems to work on 3xx/4xx in house, so sounds like a bug. What is the issue you are seeing ?
    People experiencing this bug cannot insert the kernel module. One gets the following error message:
    Code:
    [fglrx:drm_alloc] *ERROR* [driver] Allocating 0 bytes
    [fglrx:firegl_init_device_list] *ERROR* Out of memory when allocating device heads
    [fglrx:firegl_init_module] *ERROR* firegl_init_devices failed
    More reports here: https://bugs.launchpad.net/ubuntu/+s...er/+bug/284408

  7. #437
    Join Date
    Mar 2008
    Posts
    7

    Default

    My Xorg log reports "screen not found" when I try to reboot and drops me to command prompt (8.10 and 8.11). WHen I try to run aticonfig --initial I get a segmentation fault.

    Running ubuntu intepid (8.10) on a Toshiba M30X with Radeon mobility 9600 m10. 8.9 worked a treat (on hardy) but 8.9 will not work on intrepid due to xorg server versions and catalyst 8.10 and 8.11 refuse to recognise hardware it would appear.

    Edit: The logs also indicate a whole bunch of unknown symbols (can't say which as currently in work)
    Last edited by porksome; 11-20-2008 at 09:18 AM.

  8. #438
    Join Date
    May 2008
    Location
    Germany/NRW
    Posts
    510

    Default

    I just wondered: When Gallium3d will be ready, will fglrx also be converted to be a Gallium3d-driver and to use the same OpenGl-thing (don't know what it's called... the thing that implements OpenGl-functionality on top of a Gallium3d-driver).

  9. #439
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,791

    Default

    Isn't ATI's OpenGL implementation supposed to be faster?

  10. #440
    Join Date
    Jan 2008
    Posts
    206

    Default

    I am no ATI dev, but I don't think they'll do this.
    They have a pretty fast&solid OpenGL implementation, so they would not gain anything by throwing away what they have now and implement it from scratch.
    Furthermore I guess Gallium3D means a completly free and open 3D driver, which won't happen. You'll see free drivers providing 3D developed by novell and paid by AMD - but with nowehere near the performance of the closed implementation.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •