Any benchmark mode for it yet?![]()
I've been producing a FPS game/engine specifically for Linux (compiles also for Windows) since late last year. The project is starting to be in quite a good state already, so I decided to bring this up also here at Phoronix. I'm sure there are some people who would be interested in this sort of project.
Link http://koti.mbnet.fi/~blender/glfps/
The names of the engine and game are still open, although for now the engine is called Polyscape.
The game idea is not at a very mature state yet, but what is sure is that this will be a realistic network FPS. For now, the goal is to release a test version that implements basic team based death match in a relatively large landscape setting. There is no real goal of a completely finished game, but the game development will be a continuous process, where new releases are frequently uploaded.
There will be a more elaborate game idea later on, but the plans are still on the table. Most probably the game will be team based and very objective oriented. By "objective", I don't mean the well-known "place bomb etc.", but something more complicated and inspiring.
I would be very happy to hear any comments and thoughts.
Nah. Not yet. With the newly added shadow mapping I get 30-60 fps in the forest map, that is shown in the latest images. I'm running it on i7 920 and GTX260, (Lucid Lynx). Without the shadows I get constant 60 fps even on three player network session. The shadow code surely requires optimizations.
That dont sound too bad for a start
Im a big FPS gamer, so if you want some people to help with testing let me know and I will try to free up some time to help you out with it dudeAlso I might be able to get others involved if you like as I play with quite a lot of people online within a number of game servers!
Drop me a PM if you require a hand with testing dude, I dont know how to code games, but I done a lot of alpha and beta testing so can help with that for sure!![]()
I'm pleased to inform you that the first release is out for public testing.
The website is at the moment at
http://koti.mbnet.fi/b/blender/glfps/sphpblog
where the news can be commented on.
Just had a quick look, for a first release, seems like your off to a good start.![]()
You said very professional,I will remember
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I just uploaded a new version, which introduces a myriad of new features and improvements. Frankly the game starts to look and feel pretty good now, after one year of development. I hope that especially Linux oriented people will find this game unique in its kind and give it a run.
The project has now also a dedicated domain at http://www.perilouspenguin.com/glfps.