
Originally Posted by
Thetargos
It may just be me, but Ageia doesn't have any kind of support for Linux, and Ryan is making the port, and I'm sure he made sure (since it is an unsupported technology anyway), not to include it. I mean, how could he? It may, though be an issue regarding licensing of Ageia and the release of the game to an unsupported (by them) platform. It would also mean that Ryan might have had to substitute the Ageia specific code for CPU managed code, but since Epic licensed their technology it might be what is holding them back. I remember reading a while back that Epic avoided using such third parties just because of these issues and because they wanted to keep multiplatform, and that's why they did not licensed Havoc for UT200* games, maybe they changed their minds with UT3, this time around, though.