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Thread: Ageia's PhysX Delaying UT3 For Linux?

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  1. #1
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    Default Ageia's PhysX Delaying UT3 For Linux?

    Phoronix: Ageia's PhysX Delaying UT3 For Linux?

    Last week Ryan "Icculus" Gordon had confirmed that the Linux client and server ports of Unreal Tournament 3 were caught up in a legal issue regarding some middleware used in this latest PC title from Epic Games. However, what is the middleware that Unreal Tournament 3 is caught up in? There is a strong possibility that it deals with the PhysX licensing from Ageia Technologies.

    http://www.phoronix.com/vr.php?view=11496

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    That's who I thought was the culprit about a week ago - but who knows?

    In truth, only a few people actually know the real reason behind the delay.

    For some reason I doubt they'll be talking anytime soon, especially since lawyers are involved.

    They're probably under some non-disclosure agreement and/or will loose their jobs if they say anything.

    When I was thinking of which piece of middleware would be the problem child, I figured it would HAVE to be something running server side, since one would think the Linux server would be the priority to get out to the public. As we all know, that hasn't happened yet.

    Since the server has no need of video playback or lip synchronizing to audio or any of the stuff that is client side only... it leaves very few possibilities as far as which company is at fault, and leads folks like us to believe that it's Ageia.

    If they don't respond, it's probably safe to assume that it's their problem.

    What's a real pain in the ass is since we both purchased the game already (and opened it) we can't very well go back to the store and return it, can we?

    *sigh*

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    Considering that the middleware impacted both the server AND the client, according to what I'd gotten from all of this, it's less likely that it's PhysX (Though it's conceivable...) Knowing what I know about Gamespy's attitude towards Linux (Heh... The things I could tell you about the GDC 2004 conference... ) I would be just as inclined to think it's THAT as much as anything else.

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    Quote Originally Posted by Svartalf View Post
    Considering that the middleware impacted both the server AND the client, according to what I'd gotten from all of this, it's less likely that it's PhysX (Though it's conceivable...) Knowing what I know about Gamespy's attitude towards Linux (Heh... The things I could tell you about the GDC 2004 conference... ) I would be just as inclined to think it's THAT as much as anything else.
    Wasn't GameSpy being used by the Windows version of America's Army back in the days when Icculus was working on the Linux version, I know he had some solution then?

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    Quote Originally Posted by Michael View Post
    Wasn't GameSpy being used by the Windows version of America's Army back in the days when Icculus was working on the Linux version, I know he had some solution then?
    That may well be what he's working in on UT3.

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    Default Linux binaries of PhysX

    The article is mistaken, even given the date it was published. There are binaries for PhysX on the developer site for linux. They are pretty broken, but they do exist. We have license, much to my chagrin, and can release applications on linux that use Ageia. I'm not sure why Epic would be having problems.

    Also, you DO need the physics to run a server. I'm not sure why anyone would think you don't. You still have to simulate the interactions in the world, which requires physics.

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    Quote Originally Posted by LEgregius View Post
    The article is mistaken, even given the date it was published. There are binaries for PhysX on the developer site for linux. They are pretty broken, but they do exist. We have license, much to my chagrin, and can release applications on linux that use Ageia. I'm not sure why Epic would be having problems.
    Heh... I believe that I basically said that. Thanks for confirmation thereof, it's definitely appreciated.

    Also, you DO need the physics to run a server. I'm not sure why anyone would think you don't. You still have to simulate the interactions in the world, which requires physics.
    Depends on your game model- and why would you need it on the client side if it's on the server as the server is doing the bulk of the critical stuff on it's side of things?

    1) The bulk of the physics stuff is special effects, which is where the boost really needs to be- don't need that on the server.

    2) Most of the games that I had the code to didn't manage anything other than a software event processing, model tracking, and rules enforcement bus system for the clients. The real load lifting wasn't ON the server. The server's a simple thing in many of the games that I've seen the code to.
    Last edited by Svartalf; 12-03-2007 at 02:54 PM.

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    Quote Originally Posted by LEgregius View Post
    We have license, much to my chagrin, and can release applications on linux that use Ageia.
    So, what studio do you work for and what title would you be doing?

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    Sigh. I wonder when the name Microsoft will pop out.
    Gears of war port has already shot down by the Redmond FUD-masters.
    - Gilboa
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    Quote Originally Posted by gilboa View Post
    Sigh. I wonder when the name Microsoft will pop out.
    Gears of war port has already shot down by the Redmond FUD-masters.
    - Gilboa
    And that was unexpected in WHAT way? UT is Epic's and isn't published elsewhere. You can rest assured that if they put the kibosh on something that wasn't published by themselves or put the kibosh on future titles because they did UT for Linux, there'd be one HELL of a lawsuit as a result for it.

    Gears of War was a Microsoft Games title- whatever possessed people to think that the publisher would give us the time of day, considering whom it was?

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