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Thread: Open-Source Versions Of BioWare 3D Game Engines

  1. #11
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    This is pretty bad-ass. I've pointed it to a small group of game devs I know who are huge NWN fans (some of them still actively playing or working on NWN mods). Maybe that'll get a few more people on the project.

    Admittedly I'm more interested in GemRB, as I enjoyed the Baldur's Gate games more than any other Bioware releases besides Mass Effect, but an Aurora engine rebuild opens the possibility for a lot of games that might otherwise be lost to the ages.

  2. #12
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    Now if only Bioware had the sense to release source code and make this whole process a whole lot easier...

  3. #13
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    Quote Originally Posted by del_diablo View Post
    Lets not forget that the NWN engine is also the Kotor engine, which also means we could be looking at ARM ports in several years if the project succeds.
    That would be... amazing

  4. #14
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    Quote Originally Posted by Hamish Wilson View Post
    Now if only Bioware had the sense to release source code and make this whole process a whole lot easier...
    If only Bioware had anything at all to do with such a decision. Bioware does not own the rights to the NWN/NWN2/Kotor code, assets, or licenses. They developed the games under contract with their publishers (as is the case with almost all non-indie games). Atari is the primary rights holder, while all of the D&D-specific stuff in the code or assets is under license from WotC/Hasbro.

  5. #15
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    source code wise i think bioware could release it without any impediment though because they are owned by EA, i think that won't happen unless EA changes its mind to become tiny little bit more linux friendly...

  6. #16
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    One advantage of a new NWN engine is that it can have functioning movie clips on Linux (since FFMPEG supports the relevant Bink Video codecs AFAIK) which the official client does not have (because Bioware didn't want to pay the license for the Linux version of Bink I believe)

  7. #17
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    Quote Originally Posted by jonwil View Post
    One advantage of a new NWN engine is that it can have functioning movie clips on Linux (since FFMPEG supports the relevant Bink Video codecs AFAIK) which the official client does not have (because Bioware didn't want to pay the license for the Linux version of Bink I believe)
    Though you've been able to use nwmovies with the official client for some time: http://home.roadrunner.com/~nwmovies/

  8. #18
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    What's funny is I watched the new trailer to diablo3 and thought "wow, that looks a lot like neverwinter nights!"

    Yes, this game coudl find life on arm platforms. etc.

  9. #19
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    How hard would it be to update nwnmovies to use FFMPEG to play the Bink Video directly (now that FFMPEG has a Bink decoder) instead of needing to use the closed-source binary Rad Game Tools player?

  10. #20
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    Quote Originally Posted by jonwil View Post
    How hard would it be to update nwnmovies to use FFMPEG to play the Bink Video directly (now that FFMPEG has a Bink decoder) instead of needing to use the closed-source binary Rad Game Tools player?
    Haven't tried it yet, but it should be trivial. nwmovies runs a perl script each time the game requests a movie. That script already supports using mplayer or plaympeg, and would be fairly easy to modify if you knew what you wanted to run with which arguments.

    (The script is /nwmovies/nwmovies.pl)

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