Is possible known how much patent issue on some functionalities present on the OpenGL standard could affect 3d applications as for example blender?*
Also is possible known if at least intel have made some workaround about similar problem on their drive? For their Cpu?
Note:
On the article the main topic is the game aspect while i'm more interest on other type of applications.
Check which OpenGL features/extensions they use and then check the ARB extension registry to see if those extensions have patents on them? Or, alternatively, just run those apps on stock Mesa drivers and see if they work?
Unfortunately, the hardware aspects aren't the problem. The ATI/NVIDIA hardware already implements these patented features. The problem is that the software drivers have to implement parts of them to support various corner cases. It might in theory be possible for the drivers to just be thin wrappers around hardware which implements all these features, but that would make the cost of the hardware skyrocket.Also is possible known if at least intel have made some workaround about similar problem on their drive? For their Cpu?