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Thread: Call for testers: dhewm3

  1. #21
    Join Date
    May 2010
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    Quote Originally Posted by asdx View Post
    iodoom3 seems to be a nicer name, so perhaps if they could give you the name, then you don't even have to merge your efforts, they could perhaps just remove the other repos and give you the name.

    Wouldn't that be a good idea? Not that dhewm3 is a bad name, your efforts are truly great and I'm really thankful for everything you've done.

    Keep up the great work.
    Well, the current name doesn't bother me, and 'iodoom3' implies a connection to icculus.org.

  2. #22
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    May 2010
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    Quote Originally Posted by Kalamatee View Post
    Hi Dhewg - thanks for the fantastic work. Thanks to your efforts I have managed to get it to build/run on AROS (www.aros.org), however I haven't fixed up the network code yet and it seems to crash the machine when you enter the marine camp doorway in mars city.
    Nice, I once found a video about dhewm3 on AROS on youtube, guess that was you then?

    Do you mean the door where the cutscene "took you some time, marine" starts?

  3. #23
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    May 2010
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    If anyone wants to give it a try, I pushed my changes to the SDL2 wl driver to https://github.com/dhewg/libsdl, branch 'wl'.

  4. #24
    Join Date
    Jan 2012
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    Quote Originally Posted by dhewg View Post
    Well, the current name doesn't bother me, and 'iodoom3' implies a connection to icculus.org.
    Yes, I think the current name is fine also. Thanks for your hard work.

  5. #25
    Join Date
    Jul 2012
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    Quote Originally Posted by dhewg View Post
    Nice, I once found a video about dhewm3 on AROS on youtube, guess that was you then?
    That's the port yes - though a friend shot that video (as you can tell it runs pretty well).

    Do you mean the door where the cutscene "took you some time, marine" starts?
    Its the doorway at the very end of that clip - it causes an exception and we don't handle it yet (I suspect Linux etc silently ignore it)

  6. #26
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    May 2010
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    Quote Originally Posted by Kalamatee View Post
    Its the doorway at the very end of that clip - it causes an exception and we don't handle it yet (I suspect Linux etc silently ignore it)
    Sounds strange, there's no exception I know of. Got a backtrace?

  7. #27
    Join Date
    Dec 2011
    Location
    Prague, Czech republic
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    4

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    Good job, dhewg! I cloned the git repo today and I was suprised that you didn't remove the cd key check. I don't know if you didn't do it because you just didn't think of it or because you take the same stance as the ioquake3 project. If that's the case, come on, most of us bought the game years ago in a shop or a few months ago on Steam after it was open-sourced (or both like me). This will only annoy potential testers/players and it won't bother the pirates at all.

    At first I thought copying the doomkey file from my Steam installation on Windows partition to /usr/local/games/doom3/base/ would work, but it doesn't. I had to define ID_ENFORCE_KEY 0 to disable the cd key check.

    Quote Originally Posted by Kalamatee View Post
    Its the doorway at the very end of that clip - it causes an exception and we don't handle it yet (I suspect Linux etc silently ignore it)
    It doesn't crash for me on my Gentoo 64-bit linux with open-source radeon driver.

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