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Thread: Using The New Radeon Gallium3D 2D Color Tiling

  1. #11
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    Eager to try this out once there's an indication of there being relative feature/stability/correctness parity between the current git master and the 2d tiling path. Any idea when that's going to be, anyone? Is this code actively being fixed to eliminate the terrible regressions in rendering correctness that Michael pointed out, or is it gathering dust? I wanna use it already :/

  2. #12
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    Dec 2007
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    Quote Originally Posted by allquixotic View Post
    Eager to try this out once there's an indication of there being relative feature/stability/correctness parity between the current git master and the 2d tiling path. Any idea when that's going to be, anyone? Is this code actively being fixed to eliminate the terrible regressions in rendering correctness that Michael pointed out, or is it gathering dust? I wanna use it already :/
    It's actively being developed. Latest patches:
    http://people.freedesktop.org/~glisse/tiling/

  3. #13
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    Aug 2011
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    http://lists.freedesktop.org/archive...ry/018658.html

    looks like this is the thing. wonder how much those 200+% improvements change...

  4. #14
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    Nov 2010
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    Quote Originally Posted by orome View Post
    http://lists.freedesktop.org/archive...ry/018658.html

    looks like this is the thing. wonder how much those 200+% improvements change...
    So, so, so, so, so, so awesome.

  5. #15
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    Quote Originally Posted by orome View Post
    http://lists.freedesktop.org/archive...ry/018658.html
    looks like this is the thing. wonder how much those 200+% improvements change...
    I believe, Michael is eager to test it this weekend

    /offtopic what happened to cgit.freedesktop. It's already off a few days?

  6. #16
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    Quote Originally Posted by Rabauke View Post
    I believe, Michael is eager to test it this weekend

    /offtopic what happened to cgit.freedesktop. It's already off a few days?
    /offtopic The sysadmin is on holidays :/ http://lists.freedesktop.org/archive...ry/018623.html

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