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Thread: Unigine OilRush Officially Ships Today For Linux

  1. #31

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    Quote Originally Posted by Qaridarium View Post
    this has nothing to do with the open source driver implementation. and it does not help to improve the drivers.
    Why not? If Unigine stuff runs now without crashing on them, it can possibly be used to test driver features etc.

  2. #32
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    Quote Originally Posted by AnonymousCoward View Post
    Why not? If Unigine stuff runs now without crashing on them, it can possibly be used to test driver features etc.
    ok i agree but this is really a tiny smal effect.

  3. #33
    Join Date
    Oct 2009
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    The Unigine folks are great:
    Quote Originally Posted by Oil Rush 1.01
    Changes from 1.0:

    * Fixed memory leak induced crashes.
    * Fixed loading saved settings by the launcher.
    * Better compatibility with Mesa on Linux (improved support of open source video drivers).
    * Steam overlay notifications are moved to the left bottom corner.
    * Changed default video mode to fullscreen with native screen resolution in Steam version.
    * Fixed sound on/off logic.
    * Fixed minor GUI layout problems in Russian version.
    * Slightly increased level loading speed.

  4. #34
    Join Date
    Nov 2010
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    Okay then... My next purchase in Desura :-)

  5. #35
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    Feb 2009
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    On the latest open source drivers, Oil Rush gets about 16-20fps on my HD5770. Low settings, but 1920x1080 resolution. I'm sure it would be more than playable at 720p or so.

  6. #36
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    Aug 2007
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    I don't think that 20-25 fps are good for a game. Btw. you can simply change your res to 1280x720 to try it

  7. #37
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    I do not see why people think that playing at massive resolutions in games is such a big deal. Then again, I am writing this from a screen that only does 1280x1024.

    In my experience, lowering the resolution does have more of an affect on performance than lowering other settings on the free drivers. Probably has something to do with CPU bottlenecks.

  8. #38
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    First of all with a tft you have to use the native res otherwise it is interpolated - thats different from a crt. That does not look good at all, but when you only want to see the impact then you can try it of course. fglrx is much faster for games usually, maybe not for the extreme simple ones michael usally tests that do not even need s3tc/float textures.

  9. #39
    Join Date
    May 2009
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    73

    Thumbs up Great Game

    This game is AWESOME! Runs great using NVIDIA driver 270.41.19 on my GTX-285 card.

  10. #40
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    Feb 2009
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    Quote Originally Posted by Kano View Post
    I don't think that 20-25 fps are good for a game. Btw. you can simply change your res to 1280x720 to try it
    I think this game is very playable at 20fps, personally. It's a strategy game, and most of the action takes place using the mini-map or clicking on platforms or buttons. Sure, the animations and cinematic scenes are a little choppy, but the framerate doesn't affect the gameplay that much. It's not as important as when you're playing an FPS or action game.
    That's the reason I never tried it at a lower resolution. I don't like blurry interpolation, and it played fine for me at the low FPS.

    And, for a quick update, the average FPS went up to 17-23 FPS, with the latest driver update.

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