As someone who was involved in/following an open source game project that never went anywhere (it was to be called Theme Park Builder 3D and was intended to be an open source game similar to Rollercoaster Tycoon, I concur with what has been said.
The biggest problem Theme Park Builder 3D had was finding code guys willing to put the effort into actually writing code for this game (I didn't follow the project closely enough to know what engine(s) were considered/tried)


I have gotten plenty of feedback face-to-face from real game professionals, but not a whole lot from the FOSS community yet. I've yet to speak to anyone who has worked for years full-time on FOSS projects about gaming; just a few casual FOSS contributors like myself, which means FOSS hasn't had a fair representation in the discussion. 


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