
Originally Posted by
Kano
Several AAA titles are pirated soon after gold master is out, but i personally don't see the large number of lost sales. Only very few ppl could afford buying everything they get this way, also some see it just as full functional demo. The "funny" thing is that the copies are without drm hassle and the official ones are restricted, you pay for copy protection that is usually broken since day 1. At least for multiplayer games online verification of serial numbers are a simple but mostly working way to stop pirates playing on official servers. Usually a game thats not pirated is a flop, call it what you want, the interest is just too low to break the drm. The real question is if you dont use drm at all do you sell more or less copies? For singleplayer it could be really hard to guess, but it always has to do who many ppl you can attract. When you look at lgp games, those are often years (sometimes a decade) too late. When the same title for 10 bucks or less is available for Win which might already run fine with wine, why should Linux users buy the native game for the full price (and might already own the win version). Due to the huge price diff i can understand that only very few copies will be sold and when you see the game for free on certain sites you could get really angry as Linux gaming company. But using drm is definitely not the solution, reaching the mass market with low price (or pay what you want) is certainly better. When the price is so low that it does not justify the afford to get it from a "bad" place you sell much more. Maybe bundle some games, make a LGP bundle or whatever.