FOSDEM didn't show up in the Xorg dev room at all to record. I was the only one recording any videos.
Originally Posted by stqn
These videos were all just recorded from a very easy Flip Mino HD camera. Tapping? No tapping unless it was the sound of MacBook Pro keyboard or beer bottle hitting the desk...
It's still a pretty young project, so hopefully it will improve with time. I did however notice that icculus wrote basic profiling support for it and used that to track down a performance problem in a game so it's clearly useful for some uses.
Originally Posted by elanthis
Further profiling support and the planned ability to trim down traces to just a couple of frames also seems like really useful tools.
True, like the article says, Glamor sucks because it has to go through the entire OpenGL stack and that slows it down, while SNA sucks because it's back-end has to be rewritten for each hardware generation. I guess next they will "invent" a common IR between the OpenGL and SNA (and in the future OpenCL) that will allow them write a single back-end for each hardware generation. After that they will implement all the high level APIs to generate this IR. Sounds familiar? Maybe because that's exactly what Gallium3D does? But like Intel said, "there is no technical reason for Intel to switch to Gallium3D", they will just implement their own version.
Originally Posted by Serafean