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Thread: Getting Double Fine Production's new game(s) on Linux

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  1. #1
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    May 2008
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    Question Getting Double Fine Production's new game(s) on Linux

    Hi, Tim Schafer and Double Fine Productions are crowdfunding a new adventure game through Kickstarter. http://www.kickstarter.com/projects/...fine-adventure
    (Official post on Double Fine's site: http://www.doublefine.com/news/comme...nture_is_here/ )

    What can we do to get that game on Linux as soon as possible?

    (There's also talk about Psychonauts 2 being done, since Notch of Minecraft fame said he'd pay a couple million towards it, but that's much less concrete than the one above.)

    At it's current pace, it will easily reach it's goal.

  2. #2
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    What I don't understand about most of these software/music/movie/etc. Kickstarter projects is that fans/prospective users ostensibly pay to get it made, but then it's usually still proprietary payware when it comes out, as though the developer had just paid for everything out of their own pocket. Some of them are clearly just using Kickstarter as a marketing platform for preorders/merchandising and not primarily funding their project with it, but this one seems like it's going for a more substantial chunk of the budget. I might still spring for this one anyway (and hope there's some non-Steam way to play it), but it still kind of bugs me that the equation seems to be:

    Publisher funds = developer beholden to publisher
    Fans fund = developer beholden to themselves

  3. #3
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    Today Tim Schafer announced:
    Windows, Mac, LINUX, iOS, Andriod and DRM-free:

    http://www.youtube.com/watch?v=TFKwp...ature=youtu.be

    Now go and back it up

  4. #4
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    Default Tim rules!

    http://www.kickstarter.com/projects/...ine-adventured

    YAAAAY! I was going to give the same information =)

    "UPDATE 2: Proud to announce we're going to be developing for PC, Mac, Linux, iOS, and Android! In addition to Steam codes, we will also be offering DRM free versions. And for all our lovely friends overseas, we'll be localizing the text in French, Italian, German, and Spanish. Thanks for the support!"

    I frankly don't care if it's closed source, as long as I get a Tim Shafer game for Linux! Psychonauts works in Wine, but it's so much more awesome to have it for reaaalz.

  5. #5
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    Btw, by funding it with $15 you get the full game. I'd say that's a pretty cheap price for a new game. Plus you get rid of horrible publishers, large evil firms (EA) that controls the developers and kills creativity by subjecting games to "mainstreamifying". I really love the fact that we can bypass the old dinosaurs (even more so in the music business!) and give more to the content creators.

  6. #6
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    Just awesome! Baked and waiting the release!

  7. #7
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    Quote Originally Posted by Ex-Cyber View Post
    What I don't understand about most of these software/music/movie/etc. Kickstarter projects is that fans/prospective users ostensibly pay to get it made, but then it's usually still proprietary payware when it comes out,
    Contributors who give more than a pittance generally get a free copy of the games through these projects. I'll be getting a free copy of Pixel Sand for instance, and a free book from the OOTS kickstarter.

    Also keep in mind that the cost of these games when they're released are generally well below "industry standard" game costs. Even if you only kick in $5, you'll help ensure that a $20 game that you would have probably happily spent $30 on will come out. Assuming you're a normal human being who pays for entertainment and doesn't give two shits about Software Freedom, that's still a "good deal" if you look at it that way.

    Fans fund = developer beholden to themselves
    The absolute last thing you want is to be "beholden" to fans. "Fans" are not software developers. They are not game designers. They are not artists or musicians. They are largely a bunch of otherwise nice people who are raving idiots when given any kind of direct control over a product.

    You certainly can't imply that any FOSS project is beholden to any user, donation or not, either. Torvalds doesn't give a crap what you think about the Linux kernel unless you can back up some criticism with working well-written code, for example. Likewise, the GNOME developers are off doing their thing completely indifferent to the opinions of any user who disagrees with them (even ones like me who have donated to the GNOME Foundation in the past).

    That said, if you disagree with what one of these kickstarter projects is doing, just don't donate. That's where you control comes in. If you don't want to fund a proprietary game, then don't ****ing fund a proprietary game. Simple as that. If you think a game is cool but want it to be FOSS, politely inform the developer that you and others would donate kickstarter funds only if the project is open sourced. Offer some large donation to liberate the source and (if a deal is struck) open your own kickstarter for that amount.

  8. #8
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    Quote Originally Posted by elanthis View Post
    That said, if you disagree with what one of these kickstarter projects is doing, just don't donate. That's where you control comes in. If you don't want to fund a proprietary game, then don't ****ing fund a proprietary game. Simple as that.
    This all sounds very reasonable, but it's the trend I disagree with, not any particular project (as should be clear from my post above). We don't all get genuine opportunities to fund our dream project.

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