What I don't understand about most of these software/music/movie/etc. Kickstarter projects is that fans/prospective users ostensibly pay to get it made, but then it's usually still proprietary payware when it comes out, as though the developer had just paid for everything out of their own pocket. Some of them are clearly just using Kickstarter as a marketing platform for preorders/merchandising and not primarily funding their project with it, but this one seems like it's going for a more substantial chunk of the budget. I might still spring for this one anyway (and hope there's some non-Steam way to play it), but it still kind of bugs me that the equation seems to be:
Publisher funds = developer beholden to publisher
Fans fund = developer beholden to themselves
YAAAAY! I was going to give the same information =)
"UPDATE 2: Proud to announce we're going to be developing for PC, Mac, Linux, iOS, and Android! In addition to Steam codes, we will also be offering DRM free versions. And for all our lovely friends overseas, we'll be localizing the text in French, Italian, German, and Spanish. Thanks for the support!"
I frankly don't care if it's closed source, as long as I get a Tim Shafer game for Linux! Psychonauts works in Wine, but it's so much more awesome to have it for reaaalz.
Btw, by funding it with $15 you get the full game. I'd say that's a pretty cheap price for a new game. Plus you get rid of horrible publishers, large evil firms (EA) that controls the developers and kills creativity by subjecting games to "mainstreamifying". I really love the fact that we can bypass the old dinosaurs (even more so in the music business!) and give more to the content creators.