
Originally Posted by
mangobrain
I think what's *actually* going here is that both r300g and r600g are rendering the bloom in the wrong place in the "Enemy" scene. It's been shunted down quite a lot, and possibly left a bit, compared to where it's supposed to be. This explains the odd pink glow on the floor, the dim wall pattern overlaid on top of the enemy, and the white glow to the side of the weapon muzzle: none of these are present in the Catalyst rendering, but the areas which *should* be bright are noticeably brighter.
IMHO, this isn't a difference in image quality, it's just a bug in the open-source drivers. Or - possibly, but less likely - a bug in Nexuiz which does not manifest itself when using Catalyst due to differences in driver code.