Hmm, shouldn't Cayman be compatible with OGL3, if you're running mesa 8?
As for the compatibility problems, my understanding is that this is a problem with the Khronos group. That is, they aren't prproviding reference implementations to test against, or suites with which to test the entire API. Apparently, D3D has such tests, thus it is much easier to determine correctness.
As for why this work hasn't been done for OGL...?


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