Not at the speed the Mesa drivers are running at, it's not.
Originally Posted by efikkan
I know, especially since I'm considering a 27-30" panel using DP and 10-bit color depth for my next workstation.
Originally Posted by smitty3268
Anyone know what it would take to get MSAA support up and running? The register reference mentions a MSAA_ENABLE bit but somehow I doubt it's as simple as just flipping that control register.
People in this thread are fighting over what the best postprocessing-based antialiasing algorithm is, but what exactly is implemented in Mesa anyway? MLAA describes a class of algorithms, not a specific one.
Originally Posted by brent
It doesn't answer your question but there's an old git branch which seems to contain some initial work on MSAA:
Originally Posted by tholin