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Thread: Morphological Anti-Aliasing With Mesa 8.0

  1. #11
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    Quote Originally Posted by efikkan View Post
    MSAA(and related) is of course preferred over MLAA.
    Not at the speed the Mesa drivers are running at, it's not.

  2. #12
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    Jun 2010
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    Quote Originally Posted by smitty3268 View Post
    Not at the speed the Mesa drivers are running at, it's not.
    I know, especially since I'm considering a 27-30" panel using DP and 10-bit color depth for my next workstation.

  3. #13
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    Mar 2011
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    Anyone know what it would take to get MSAA support up and running? The register reference mentions a MSAA_ENABLE bit but somehow I doubt it's as simple as just flipping that control register.

  4. #14
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    People in this thread are fighting over what the best postprocessing-based antialiasing algorithm is, but what exactly is implemented in Mesa anyway? MLAA describes a class of algorithms, not a specific one.

  5. #15
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    Quote Originally Posted by brent View Post
    People in this thread are fighting over what the best postprocessing-based antialiasing algorithm is, but what exactly is implemented in Mesa anyway? MLAA describes a class of algorithms, not a specific one.
    Jimenez's MLAA.

  6. #16
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    Quote Originally Posted by tholin View Post
    Anyone know what it would take to get MSAA support up and running? The register reference mentions a MSAA_ENABLE bit but somehow I doubt it's as simple as just flipping that control register.
    It doesn't answer your question but there's an old git branch which seems to contain some initial work on MSAA:
    http://cgit.freedesktop.org/mesa/mes...h=gallium-msaa

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