P.S. for the above post, damn edit time limit!!!
I tried HoN on Windows as well, just for fun. And the bad news is that it seems to be mostly CPU bound, not GPU. For example, with the OpenGL renderer I got the same 15-20 fps even with lowest details. But increasing the detail level to the maximum did not affect the frame rate with a significant amount while indeed providing a much better looking image. With the DirectX renderer changing the detail did make a difference, the frame-rate varied around 30 fps on high levels of details and around 50 fps on low levels while there where few stationary units on the screen. However, when a battle was taking place the frame-rate even with DirectX on low settings dropped from 50 fps to 20 or even less.
So, at least for this game, probably Intel CPUs are better suited, as they have better single-threaded performance and the GPU doesn't seem to count that much anyway.




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