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Thread: What Would You Like To See Out Of Mesa 8.1?

  1. #21
    Join Date
    Oct 2007
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    1,322

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    I'd like to see continued progress on the vdpau state tracker and OpenGL3.x.

  2. #22
    Join Date
    Sep 2010
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    488

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    More more number of and use of regression, unit tests by driver devs.
    Go more piglit. This also counts for games that use OpenGL. Add some shader constructs rendering tests that you need to work in order to let your game work. This way driver devs can use tests and correct their bugs very early.

    What I want to see:
    Hyper-Z for r300 and 600, the r300 first.

    Full OpenGL x.x(as much as possible) and everything required for WebGL and OpenGL ES.
    (Through use of the es2 compatibility things, it only needs OpenGL2.x level hardware to do this decently right?)

    Relatively bugfree r300-r600

    Wayland

    Power management

    Performance

    DMA-BUF

  3. #23
    Join Date
    Feb 2011
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    France
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    225

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    Power management is not handled by Mesa.

  4. #24
    Join Date
    Mar 2009
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    in front of my box :p
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    840

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    +1 power management (though I suspect most parts of that to be kernel and not exactly mesa but I'll see things as a whole)
    +1 performace
    +1 S3TC
    +1 compatibility and support of OpenGL verstion that the HW is capable of
    +1 video decode via UVD/+/2/3...
    +1 support of recent chip models, be it dedicated cards or on APUs
    +1 multi GPU by means of switching GPU (onboard/dedicated or something) and by means of (hybrid)crossfire
    +1 opencl stuff
    +1 OpenVG

    +1 if someone would really care to have a driver for Geodes, VIA *chrome cards, XGI chips (lol), SiS (more lol) and such stuff

  5. #25
    Join Date
    Feb 2008
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    Linuxland
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    Power efficiency is actually somewhat related to mesa, having some shader use x% less gpu time means direct wattage savings

  6. #26
    Join Date
    Feb 2011
    Location
    France
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    225

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    Quote Originally Posted by curaga View Post
    Power efficiency is actually somewhat related to mesa, having some shader use x% less gpu time means direct wattage savings
    Yes you're right, this is an indirect effect of the efficienty of the mesa code.

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