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Thread: Turning Mesa Into JavaScript For The Web?

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  1. #1
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    Default Turning Mesa Into JavaScript For The Web?

    Phoronix: Turning Mesa Into JavaScript For The Web?

    Besides the recent talk about using Gallium3D's LLVMpipe for Mozilla Firefox, there's another interesting technical discussion happening now about using Mesa on the web to emulate the full OpenGL API using the WebGL API...

    http://www.phoronix.com/vr.php?view=MTA2NjY

  2. #2
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    So this is to allow games written to use OpenGL to be played within a browser so wouldn't there a performance hit in doing that?

  3. #3
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    Quote Originally Posted by DeepDayze View Post
    So this is to allow games written to use OpenGL to be played within a browser so wouldn't there a performance hit in doing that?
    There would be a great performance loss as nor javascript is as fast as C/C++ or webgl to opengl. Although I could think that its a quite interesting project. If in future, browsers could achive near native performence in graphics level, complex games could be created entirely on web and thus Linux users will also get a verity of game to play.

    Although I would like to see what the current status of the browsers. How much they will support right now heavy gaming. A benchmark will be much appreciate; Michael?

  4. #4
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    With sites like github already laggy due to too much javascript, I'm certainly not looking forward to the day some site tries to force a few million lines of javascript down...

  5. #5
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    Even if not strictly for games one interesting use from this project could even allow online collaboration on 3D graphics projects as well. If browsers could be beefed up to handle such JS code without too much of a hit in performance then cloud based games where the game code resides in the cloud and a client piece as a browser plugin/extension could be theoretically possible.

  6. #6
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    Quote Originally Posted by DeepDayze View Post
    Even if not strictly for games one interesting use from this project could even allow online collaboration on 3D graphics projects as well. If browsers could be beefed up to handle such JS code without too much of a hit in performance then cloud based games where the game code resides in the cloud and a client piece as a browser plugin/extension could be theoretically possible.
    Oh, you mean Java Applets? That sounds like a great idea.

  7. #7
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    Quote Originally Posted by DeepDayze View Post
    Even if not strictly for games one interesting use from this project could even allow online collaboration on 3D graphics projects as well. If browsers could be beefed up to handle such JS code without too much of a hit in performance then cloud based games where the game code resides in the cloud and a client piece as a browser plugin/extension could be theoretically possible.
    sounds like quark live.

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