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Thread: Radeon Gallium3D Now Sort Of Works For OpenCL

  1. #11
    Join Date
    Dec 2009
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    Quote Originally Posted by bridgman View Post
    My impression was that we're talking about different levels of functionality -- Francisco was working on runtime but not using the full compiler stack (shaders were in TGSI IIRC), while Tom was working more on compiler and is running an top-to-bottom stack.

    Take that with a grain of salt, but at first glance this milestone is a logical progression from the previous one. It's always tempting to view this as a competition between independent development efforts but I don't think that's actually the case.
    Thanks for the reply. I actually don't care much about OpenCL, but the way the article was written, something didn't sound quite right...

  2. #12
    Join Date
    Nov 2011
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    Quote Originally Posted by bridgman View Post
    My impression was that we're talking about different levels of functionality -- Francisco was working on runtime but not using the full compiler stack (shaders were in TGSI IIRC), while Tom was working more on compiler and is running an top-to-bottom stack.

    Take that with a grain of salt, but at first glance this milestone is a logical progression from the previous one. It's always tempting to view this as a competition between independent development efforts but I don't think that's actually the case.
    Looking at it through the web page, I saw that he pulled from Francisco's tree.
    So I sure wouldn't consider it fully independent efforts.
    Most of the work seems to be in r600/llvm.

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