
Originally Posted by
bridgman
My impression was that we're talking about different levels of functionality -- Francisco was working on runtime but not using the full compiler stack (shaders were in TGSI IIRC), while Tom was working more on compiler and is running an top-to-bottom stack.
Take that with a grain of salt, but at first glance this milestone is a logical progression from the previous one. It's always tempting to view this as a competition between independent development efforts but I don't think that's actually the case.