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Thread: Unigine Releases New Heaven For Linux

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  1. #1
    Join Date
    Jan 2007
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    Default Unigine Releases New Heaven For Linux

    Phoronix: Unigine Releases New Heaven For Linux

    Our friends at Unigine Corp released version 3.0 of their very impressive OpenGL tech demo and benchmark today. Unigine Heaven 3.0 works on Linux and Windows platforms along with support being introduced for torturing Apple's Mac OS X...

    http://www.phoronix.com/vr.php?view=MTA2Nzg

  2. #2
    Join Date
    Jun 2009
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    Estonia
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    "-Fixed minor visual artifacts."

    funny. i do now have some minor visual artifacts, while with previous version i didnt.
    (screen flashes few times during the test)

    few fast results also (didn't close my other programs tho. opera with 38 tabs, deluge and stuff like that was open)

    http://dl.dropbox.com/u/28788188/00000.jpg - 1920x1080
    http://dl.dropbox.com/u/28788188/00001.jpg - 1280x1024
    http://dl.dropbox.com/u/28788188/00002.jpg - 1920x1080 extreme tesselation

  3. #3
    Join Date
    Jan 2009
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    619

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    Heaven now works, but it still has some bugs. Instancing is fixed finally, but texture arrays are used without being enabled (why?). This directive must be added to all shaders which use texture arrays:

    #extension GL_EXT_texture_array : require

  4. #4
    Join Date
    Sep 2008
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    989

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    Quote Originally Posted by marek View Post
    Heaven now works, but it still has some bugs. Instancing is fixed finally, but texture arrays are used without being enabled (why?). This directive must be added to all shaders which use texture arrays:

    #extension GL_EXT_texture_array : require
    This is precisely why I wish we had an open source engine that was truly competitive with Unigine in terms of visual fidelity. When developers smartly find issues within the open source engines, there's no need to write a hack-around in the driver (which needlessly complicates code and makes maintenance a nightmare) -- just update the engine to comply with the GL spec. Then everyone is happy.

    Hopefully, though, Unigine pays enough attention to Phoronix after all of Michael's promotions that they will see your post and fix their engine, despite the fact that it is closed source and you can't directly fix their code for them (without buying a Unigine license). They're a small enough company with a close enough affiliation with the Linux graphics crowd that I'm sure they're more willing to listen than the likes of, say, EA or Ubisoft.

  5. #5
    Join Date
    Jun 2006
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    351

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    And the bug introduced in 2.5 persists, OpenGL4 with AA is slower than DX11 with AA, although without AA they're on par.

    @Michael: Can you ask them to do something about it ( since your words have more weight behind them ) or they don't care about OpenGL anymore?

  6. #6
    Join Date
    Jan 2009
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    462

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    Hackintosh with an AMD 5750. I'm surprised that it works.

    Code:
    Powered by Unigine Engine
    
    Heaven Benchmark v3.0 Basic
    
    FPS:	
    22.3
    Scores:	
    563
    Min FPS:	
    15.5
    Max FPS:	
    39.1
    Hardware
    
    Binary:	
    MacOS 64bit GCC 4.2.1 Release Mar 7 2012
    Operating system:	
    Darwin 11.3.0 x86_64
    CPU model:	
    Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
    CPU flags:	
    2674MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:	
    ATI Radeon HD 5700 Series 1024Mb
    Settings
    
    Render:	
    opengl
    Mode:	
    1920x1080 fullscreen
    Shaders:	
    high
    Textures:	
    high
    Filter:	
    trilinear
    Anisotropy:	
    4x
    Occlusion:	
    enabled
    Refraction:	
    enabled
    Volumetric:	
    enabled
    Tessellation:	disabled

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