
Originally Posted by
vertexSymphony
When I referred to complexity I was talking about computational complexity ... having fixed functions with only a couple of parameters tunables is way more easier to optimize and to make shorcuts than having more stages in the pipeline, and those not being "fixed", but programmable (specially 3.x, that's designed around shaders)
Of course is going to be fast with OpenGL 1.x, when he implements 2.x or better yet, 3.x then I'll get amazed if he gets a similar performance to this or llvmpipe.
but yes, this does have a niche use case, but there's too much hype for what this actually is.
Regards.