Quote Originally Posted by Pickle View Post
Petteri then the Q's raytracer doesnt support "unlimited fps"
I know. I just ignore the first 6-7 pages to avoid headache.

The point seems to be that it is easy to guarantee fixed rendering times (fps) with raytracer (especially if random mess is considered to be correct output )
If we are not going to extremes, it does make some sense because slight noise in image (murmuring) isn't as annoying as judder and stutter caused by changing rendering times.

But it isn't a magical solution because after making fps synced to display, you have to adjust rendering resolution, refresh rate or raytracing parameters to get the amount of murmuring down.